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Author: sk89q, TomyLobo, wizjany, zml2008 ❘ November 3, 2020 ❘ 1,573,518 views

WorldEdit lets you build fast and smart.Why should you spend your time building a wall or excavating a hole when you can work on something creative?Get started with the essential building tool used by almost all professional Minecraft builders today! WorldEdit Mod 1.15.2/1.14.4/1.13.2 puts at our disposal a good amount of tools whose objective is to provide comfort and speed to those players who want to edit large areas of land, or buildings, from within the game. It is a tool widely used by custom map creators, as well as by players who want to customize the environment of their Minecraft.

WorldEdit Mod 1.16.4/1.15.2 provides a fantastic tool for the players who love construction and repair in significant scale work.

As you know (or perhaps you do not know), WorldEdit is a tool with a great and magical ability in construction, change and a feature that it can solve the problem in a localized area in the game. In other words, you can build a several-kilometer bridge without putting every block, or you also can create a spherical item made from the free blocks with incredible accuracy.

Screenshots:


Requires:

How to install:

  1. Make sure you have already installed Minecraft Forge.
  2. Locate the minecraft application folder.
    • On windows open Run from the start menu, type %appdata% and click Run.
    • On mac open finder, hold down ALT and click Go then Library in the top menu bar. Open the folder Application Support and look for Minecraft.
  3. Place the mod you have just downloaded (.jar file) into the Mods folder.
  4. When you launch Minecraft and click the mods button you should now see the mod is installed.

WorldEdit Mod 1.16.4/1.15.2 Download Links:

Previous versions:

For Minecraft 1.7.10

Download from Server 1 – Download from Server 2

For Minecraft 1.8.0

Download from Server 1 – Download from Server 2

For Minecraft 1.8.9

Download from Server 1 – Download from Server 2

For Minecraft 1.9.0

Download from Server 1 – Download from Server 2

For Minecraft 1.9.4

Download from Server 1 – Download from Server 2

For Minecraft 1.10.2

Download from Server 1 – Download from Server 2

For Minecraft 1.11.2/1.11

Download from Server 1 – Download from Server 2

For Minecraft 1.12.1/1.12

Download from Server 1 – Download from Server 2

WorldEdit 7.2.6 (Forge/Fabric For MC 1.17.

For Minecraft 1.12.2

Download from Server 1 – Download from Server 2

For Minecraft 1.13.2

Download from Server 1 – Download from Server 2

For Minecraft 1.14.3/1.14.2

Download from Server 1 – Download from Server 2

For Minecraft 1.14.4

  • 1/worldedit

/worldedit

History Control

TypesParametersDescription
//undo[#s of step] [Player name]Undo the number of Worldedit commands used from self or other player. This restores the past stage.
//redo[#s of step] [Player name]Redo the number of //undo used from self or other player.
/clearhistoryClear all available //redo(s) and //undo(s).

Region Selection

TypesParametersDescription
WandLeft-click as pos1.

Right-click as pos2

A default wand that is used to select an imaginary region. It can be optimized with the command '//sel <style>' for further selection styles. The item minecraft:wooden_axe is currently set as default.
//wandSummons the selection wand to your hand.
/toggleeditwandEither disable or enable the Worldedit functionality of the Worldedit wand (The Minecraft Wooden Axe is set as the default wand).
//sel[-d]
<cuboid>
<extend>
<poly>
<ellipsoid>
<sphere>
<cyl>
<convex>
Change the current selection style to a specific one. //sel cuboid is set as default.
//deselDeselect the current region selection.
//pos1Select the player's bottom half as position 1.
//pos2Select the player's bottom half as the position 2.
//hpos1Select the block you are looking at as position 1.
//hpos2Select the block you are looking at as position 2.
//chunkSelect the 16 x 16 x 256 block-area-wide chunk as a region selection.
//expand<amount>
(<reverse-amount>)
[direction]
Expand or grow the region selection based on the player's facing or map direction. It can also be expanded to the opposite side with <reverse-amount> at the same time.
//contract<amount>
(<reverse-amount>)
[direction]
Contract or withdraw the region selection based on the player's facing or map direction. It can also be contracted from the opposite side with <reverse-amount> at the same time.
//outset[-hv] <amount>Expand the region selection based on the amount to all side: Up, Down, North, South, East, West.
//inset[-hv] <amount>Contract the region selection based on the amount from all sides: Up, Down, North, South, East, West.
//count[-d] <block>Count the number of blocks based on which type.
//distr[-cd]Count the percent (%) of each block type presented in the region.

Region Operation

TypesParametersDescription
//set<pattern>Set all blocks from the region to a pattern.
//replace(<from-block-ID(s)>)
<to-pattern>
Replace a (or many, or all) block type(s) in region to a pattern.
//overlay<pattern>Overlay the region with a pattern. Pattern is distributed evenly on the highest vertical points of the region.
//walls<pattern>Build the walls around the outer edges of region. The walls' height are equal to the maximum height of the region selection.
//outline<pattern>Cover every outer part of region with a pattern.
//center<pattern>Create a pattern block(s) at the exact center of the region. Varying from 1x1 to 2x1 to 2x2.
//smooth<amount of repetition>Smooth out the region with an amount of repetition. Creating an even distribution of blocks from highest to lowest point.
//deform<expression>Change the blocks' position from the region to a specific set point.
//regenPut the region back to its earliest seed-generated form.
//hollow[thickness]
<block-ID(s)>
Change the inner block type(s) of region to air based on setting the outer layer's thickness.
//move[distance amount]
([direction])
Move every blocks in the region to a direction or based on player's facing.
//stack//stack [-abers] [count] [offset] [-m <mask>]Duplicate the contents of the selection in a given direction x times.
//naturalizeChange all stone, grass_blocks, and dirt in the region to:

- 1 layer of grass on top

- 3 layers of dirt underneath

- The rest are stones underneath

//line([-h])
<pattern>
<size>
Draw a line between pos1 and pos2 based on pattern and size.
//curve([-h])
<pattern>
<size>
Draw a line based on the ordered multiple set points of '//sel convex'.
//forest[forest-type]
[density]
Generate a forest type over the grass blocks within the region selection. Density is how the trees are spaced. Flora not included.
//flora[density]Overlay the grass blocks with flowers and grasses. Density is how much they clump in one spot.

Clipboards and Schematics

TypesParametersDescription
//copy[-e]
[-m]
Copy the selected region blocks to an imaginary clipboard. It also stores the player's position where it is copied.
//cut[-e]
[-m]
Clear the region blocks and put it in an imaginary clipboard. It also stores the player's position where it is cut.
//paste[-a]
[-s]
[-o]
Pastes the region from clipboard based from the player's position where it is cut or copied last time.

[-a] pastes the selection without air blocks.
[-o] pastes the selection at origin.

//rotate[y-axis]
[<x-axis>][<z-axis>]
Rotate the imaginary clipboard based on player's position when it is cut or copied last time.
//flip[direction]Flip the clipboard like a mirror based on where the player is facing and positioning.
//schematic (//schem)[save]
[delete]
[load]
[list]
[formats]
save
(<format>)
<filename>
Save a schematic to file.
delete
<filename>
Remove a schematic from the list.
load
<filename>
Load a schematic from the list to the clipboard.
list
[-dn]
[-p <page#>]
List available schematics from the list's page number.
formatsDisplay all available schematic formats.
/clearclipboardClear the current clipboard

Generation

TypesParametersDescription
//generate[-hroc]
<pattern>
<expression>
Generate a regional shape of blocks based on given expression like geometrical values or mathematical equations.
//generatebiome[-hroc]
<pattern>
<expression>
Generate a regional biome based on a particular expression
//hcyl<pattern>
<radius>(,<radius>
[height])
Create a hollow vertical cylinder around player's feet based on radius and height.
//cyl<pattern>
<radius>(,<y radius>
[height])
Create a vertical cylinder around player's feet based on radius and height.
//sphere<pattern>
<radius>(,<radius>,<radius>)
[raised? true/false]
Create a sphere based on x,y,z, radius set around player's feet.
//hsphere<pattern>
<radius>(,<radius>,<radius>)
[raised? true/false]
Create a hollow sphere based on x,y,z, radius set around player's feet.
//pyramid<pattern>
<size>
Create a pyramid based on height and size.
//hpyramid<pattern>
<size>
Create a hollow pyramid based on height and size.
/forestgen[size]
[type]
[density]
Generate a forest type based on size and density.
/pumpkins[size]Generates a pumpkin patch based on the size.

Download World Edit 1.8.9

Download1.8

Minecraft World Edit Download

Utilities

TypesParametersDescription
/toggleplaceToggle whether utility actions will affect surrounding the player or the regional selection.
//fill<pattern>
<radius>
[depth]
Fill particular blocks around the player's feet with the cylinder's radius and bottom sphere's depth.
//fillr<pattern>
<radius>
[depth]
Fill particular blocks around the player's feet with cylinder's radius and bottom sphere's depth recursively.
//drain<radius>Drain lava and water bodies that touches the player's feet based on radius.
//fixwater<radius>Extend and level nearby water and change flowing water to block state of water.
//fixlava<radius>Extend and level nearby lava and change flowing lava to block state of lava.
/removeabove[size]
[height]
Remove blocks above your head or the regional selection with upper air cone style.
/removebelow[size]
[height]
Remove blocks below your feet or the regional selection with down-side air cone style.
/replacenear[-f]
<size>
<from-block-ID(s)>
<to-pattern>
Replace all block(s) nearby to pattern.
/removenear<block>
<size>
Remove particular block(s) nearby with air sphere style.
/snow[radius]Cover blocks nearby with snow layers and change water to ice.
/thaw[radius]Remove nearby snow layers and change nearby ice to water.
/ex[radius]Remove fire nearby.
/butcher[-plangbtfr]
[radius]
Terminate nearby mobs.
/remove<type>
<radius>
Remove nearby particular entities: Dropped items, arrows, boats, minecarts, activating TNT, and XP particles.
/green[-f]
[radius]
'Green' nearby dirt blocks.
//calc<expression>Calculate a mathematical expression

Chunk Tools

Download World Edit Minecraft

Download(Forge/Fabric
TypesParametersDescription
/chunkinfo
/listchunksSee the loaded chunks.
/delchunksDelete chunk the player is in.

Superpickaxe Tools

TypesParametersDescription
//Toggle superpickaxe mode.
/sp singleChange to superpickaxe mode that affects single blocks.
/sp area<range>Change to superpickaxe mode that affects area of blocks.
/sp recur<range>Change to superpickaxe mode that affects area of blocks recursively.

General Tools

TypesParametersDescription
/tool<repl>
<cycler>
<floodfill>
<brush>
<lrbuild>
<tree>
<deltree>
<farwand>
<info>
<none>
Choose a particular tool type to bind to item on hand.
/noneRemove the command that is binded to the holding tool.
/farwandEnable wand to select point from faraway.
/lrbuild<leftclick block>
<rightclick block>
Long range building too.
/tree<tree type>Tree tool that is used on grass blocks to sprout trees.
/deltreeTool to remove floating tree.
/repl<pattern>Block replacing tool, change that block type on use.
/cyclerBlock data cycler tool
/flood<pattern>
<range>
Flood fill tool

Brushes

TypesParametersDescription
/brush sphere[-h]
<pattern>
[radius]
Bind sphere brush to holding item that creates sphere when right-clicked on blocks from afar.
/brush cylinder[-h]
<pattern>
[radius]
([height])
Bind cylinder brush to holding item that creates cylinder when right-clicked on blocks from afar.
/brush clipboard[-ap]Bind sphere brush to holding item that pastes clipboard when right-clicked on blocks from afar.
/brush gravity[-h]
[radius]
Bind gravity brush to holding item that pushes the floating blocks down if there is hollow underneath when right-clicked.
/brush butcher[-plangbtfr]
[radius]
Bind butcher brush to holding item that terminates entities and mobs when right-clicked on them.
/size[radius]Change the brush size of current holding brush item.
/mat<to-pattern>Replace the current pattern being used by current brush to a new pattern set.
/range<range>Set the current brush range.
/maskClear the current mask set.
/mask<mask>Set mask rule to the current holding brush item so it can only affect a particular block type(s) or expression.
//gmask<mask>Set mask rule for every brush.

Quick-Travel

TypesParametersDescription
/unstuckEject the player out to the free spot if the player is suffocated in blocks.
/ascend[levels]Teleport to the upper floor platform.
/descend[levels]Teleport below the floor platform.
/thruTeleport through blocking obstacles.
/jumptoTeleport to the targeted block that the player is looking at.
/up[-fg] [distance]Teleport to upper distance based on distance amount.

Snapshots

TypesParametersDescription
//restore[snapshot]Restore a particular snapshot if it is already backup-ed.
/snapshot use<snapshot>Use a particular snapshot.
/snapshot sel<index>Choose a snapshot from the //snapshot list.
/snapshot list[#]List 5 latest recent snapshot.
/snapshot before<date>Find the first snapshot before that date.
/snapshot after<<date>Find the first snapshot after that date.

Java Scriptings

TypesParametersDescription
//cs<script>
[args...]
Executes a script.
/.s[args...]Re-executes last script with new arguments
/<script>.js[args...]Executes a JS script.

Biomes

World Edit 1.8.9 Download

TypesParametersDescription
/biomelist[page #]Bring a list of available biome types.
/biomeinfo[-pt]Get the biome of the targeted block.
//setbiome[-p]
<biometype>>
Set the biome type from the selected region.

[-p] to change the block column the player is standing in.

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